NEW METHODOLOGIES IN THE TRAINING OF THE 21ST CENTURY
Now that it seems that society has assumed that training is essential to give answer at demands that are required of us every day in the world of work, sometimes, the courses what you will be used to doing No offer enough quality neither present incentives so that continue making themIn other words, your methodology No motivates you to continue with them.
The role of students has changed: they are no longer passive subjects, mere recipients of information and/or endless paragraphs of text, are prosumers of the new digital age in which we find ourselves immersed. For this, the companies they're transforming in order to adapt to the new scenario in which it is necessary adopt new ways of working that make it possible to respond to the needs of the student. Furthermore, this change has been enhanced by the development of the information society, where the old barriers have fallen and technology has reached almost every home.
The training of the 21st century - and education in its absence - requires new methodologies that are capable of assuming the changes caused in the recipients of the training actions.
To face these changes, first of all it is necessary to raise awareness of the trainer and/or teacher that, from now on, No have the role of leadership in the E/A process but guide; The protagonism becomes the user's, with the aim of getting them involved in their learning and being active and meaningful.
The next step is to open the doors to new methodologies to implement them. With the development of ICT in education, new pedagogical and didactic approaches have been consolidated, such as those explained below:
- Flipped Classroom: known as reverse pedagogy or the upside down class. As its name indicates, the order of activities to which we were accustomed is altered, and the student begins the learning process without the teacher's help, and then works on the knowledge and puts it into practice together with the teacher. Among the advantages it offers is awakening curiosity and interest in the topic studied and applying what has been learned in practice.
- Gamification: this methodology could be defined as the application of techniques own of the game in education, in order to capture the attention of students and involve them in their own learning. Well-known games like AngryBirds or Minecraft will help you explain physics or fractions, respectively. Additionally, there are wonderful applications like kahoot to ask questions and interact with your students in the classroom.
- role playing: This is a powerful methodology for get different goals of the E/A process and professional development. Consists in simulate situations of the life real, so that empathy or decision making among other skills is improved.
- Project Based Learning: consists of the project development that provide solutions to real problems, also known as job by competencies. It is based on the continuous search of the learning significant (forever). In addition, it aims to achieve how, when or why to apply that acquired knowledge or skills and has digital media as a fundamental tool.
From what has been explained, you will have been able to deduce that these methodologies seek the involvement of the students and that they are proactive and protagonist of their training process. It is also worth adding that these methodologies will be promoted by the immersion of new technologies in the training sector, which will make it possible for the implementation process to be shorter with almost complete security.