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Gamification and quantification are two philosophies that, taken hand in hand, enrich training actions

Gamification and quantification, new work philosophies

Gamification and quantification, new work philosophies

Train your mind, form your self

The best things in life come from uniting techniques and practices from seemingly separate worlds. Gamification and quantification may sound like a sport and it is true, but in its healthiest part.

From the field of sport, particularly runners, the healthy habit of quantification arrived, a habit that translates into setting objectives and measuring our progress.

 

In the training being able to gauge progress is essential to to motivate to the students. If we also include the dynamism of structures coming from games through gamification, we achieved annihilate boredom.

We constantly innovate: every time we carry out a training action we establish quantification + gamification processes in case you ask us for them. Playing has never been so educational.

 

Gamification and quantification, redesigning training actions

 

Human beings are competitive by nature, even the most passive person has within them the need to overcome difficulties at some stage of your life, canalizar esas energías supone un paso fundamental cuando se le pide a alguien invertir su tiempo y dinero en formación. Pero “jugar” sin cuantificarse en como bajar al parque y entrenarse uno solo. La integración en las unidades didácticas de goals, achievements and rewards es una necesidad imperativa. Sistemas de “karma” y puntuación ademas son transmisores de valores transversales y necesarios para muchos colectivos.

 

Los organismos complejos y empresas también tienen esas necesidades, para mantener la “moral alta”. Muchas corporaciones están incluyendo en sus planes de formación sistemas de gamificación transversales, una forma muy buena para poder recopilar datos de cara a una Internal promotion or improve productivity.

 

PLE (Personal Training Environments)

 

If we think of training as a process that must accompany the worker throughout his or her active life, this is when personal training environments make sense. But in many cases it is not enough to know or know some specific subject or technique must be acquire practical skills and innovate on existing ones. A gamified system favors active PLEs that try to improve themselves.

Did you know...?

One of the fundamental aspects of gamification is the rewards for achieving goals. In this way, the participant will receive prizes, tangible or intangible, that will make him/her feel more motivated to carry out the tasks linked to the AAFF. Many companies are using this gamification technique to increase the productivity and clarify corporate objectives.

What we offer?

A comprehensive program, applicable to isolated teaching units or to the acquisition of global competencies, which includes:

  • Points.
  • Levels.
  • Awards.
  • Challenges.
  • Virtual Goods.
  • Missions or challenges.
  • Gifts.
If you have any doubts...